Sim Pilot
Quick demo of a helicopter simulator prototype.
Currently using Robinson R22 parameters with multi-airframe support in progress.
Early build with physics still being tuned, and the rotor isn’t animated yet (yes, blades don’t move).
The simulation runs in a separate C++ app. Unreal Engine 5 is used only for rendering and turning streamed sim data into motion (engine-agnostic, could swap in Unity).
In UE5 I apply local-space movement with Hermite interpolation and light smoothing to stay responsive under jitter.
Inputs: generic joystick (cyclic), throttle/collective, and rudder pedals (anti-torque) via SDL2 with a modular layer so controllers can be swapped or expanded.
VR: compatible now and designed to be extended for full VR cockpits/headsets.
- Technology: Unreal Engine 5, C++, Blueprints, CMake, Visual Studio, Physics-Based Flight Simulation, Custom Joystick & Pedal Integration, VR support, OpenXR
- Role: Developer