Sim Pilot

Quick demo of a helicopter simulator prototype.

Currently using Robinson R22 parameters with multi-airframe support in progress.
Early build with physics still being tuned, and the rotor isn’t animated yet (yes, blades don’t move).

The simulation runs in a separate C++ app. Unreal Engine 5 is used only for rendering and turning streamed sim data into motion (engine-agnostic, could swap in Unity).
In UE5 I apply local-space movement with Hermite interpolation and light smoothing to stay responsive under jitter.

Inputs: generic joystick (cyclic), throttle/collective, and rudder pedals (anti-torque) via SDL2 with a modular layer so controllers can be swapped or expanded.

VR: compatible now and designed to be extended for full VR cockpits/headsets.

  • Technology: Unreal Engine 5, C++, Blueprints, CMake, Visual Studio, Physics-Based Flight Simulation, Custom Joystick & Pedal Integration, VR support, OpenXR
  • Role: Developer

Github repo

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